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That just leaves Haste and Adrenaline Rush to help with Number 4. Number 2 is done through the Frost spell that slows monsters and some skills. Number 1 will mostly be taken care of through attributes and skills but Marksmanship's increased ranged weapon damage and Dervish's increased attack and cast speed help greatly. A little bit of each exists in these spells. That can be done in four ways: (1) do massive damage to kill enemies before they can kill you, (2) slow down enemies so they do much less damage, (3) put summons in the way that monsters will attack instead of your character, and (4) speed up your movement to avoid monster attacks.
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A long range glass cannon doesn't want to be hit by enemies. The Sniper's spells are mostly defensive but a few will add to your offense. The slower the weapon the better for this build.
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Use the highest DPS bow or crossbow you can find. Since this build has a lot of skills based on weapon DPS, high Dexterity and Strength makes sense. You really shouldn't get hit very much as a glass cannon. That's enough to take a few hits before dying. Just watch when you are getting to the later levels to make sure you don't go over.įor Veteran difficulty, I feel you need at least 100 Vitality to survive as a glass cannon. Dexterity is exactly twice Strength, a 2:1 ratio. For example, in 3 levels 4D, 1S + 4D, 1S + 2D, 3S = 10D, 5S. A ratio of 2:1 can be achieved with 2 Dexterity, 3 Strength every 3 levels and 4 Dexterity, 1 Strength all other levels. This also has the effect of keeping monsters in place to take maximum damage from your area skills.įor the most part put points in Dexterity 2:1 compared to Strength, but every 5 levels put all 5 points in Vitality until it is at 100.
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The pet in particular helps by crowding monsters with summons to attack instead of your character.
#OUTLANDER TORCHLIGHT 2 BUILDS PLUS#
While the focus is max damage, a few survivability skills and spells are needed to stay alive in the higher New Game Plus modes. With a mix of single target, area of effect, and passive damage skills, they can handle any group of monsters. Oct 27, 2009.Ī traditional glass cannon archer build, the Outlander Sniper is the master of long range bow/crossbow attacks. It's very item dependant so this is not a good starting choice for elite) Passive Skills: (I don't mention things like shotgun mastery because this build is flexible, but if you are going to. Outlander Possibilities Summoner - Outlander Skill Core (This may be one of my sparsest builds, because it's very flexible and based on spell scrolls. These builds are on level 100, with 145 points distributed in the skills and 495 in the stats. The try to get a fast shotgonne with mana or health on hit and high DPS.Torchlight 2 Outlander Builds To aid in that benevolent cause, we have devised 4 builds for the class. We need to get HP from Items, because otherwise we’re 1 hittet if dodge fails. HP > All Damage > Poison Damage = Minion Damge > Ranged Damage > Minion HP > Movement Speed > HP reg > Mana Reg What are we looking for on our gear aside of core stats? You should probably get all those, but they’re not essential. get atleast one of those or both.) (don’t put more than 5 point into sweep) Glaive Sweep & Flaming Glaives (good for charge generation. Rune Vault & Burning Leap (1 point in those is enough. Long range mastery (for more ranged damage) (skill this up to 5 early. Shadowmantle (more defense is always useful) atleast 1 point in this, more wouldn’t hurt) Shadowling Brute (to always have benefit from death ritual. don’t get it at all.īane breath (skill high enough to be able to easily kill weak enemies with it)ĭeath ritual (put points into it until you feel the minion’s lifetime is long enough) crit is not very important, because DOTs don’t cit. It’s based on shooting with the shotgonne and appling DOTs and Debuffs through various skills. But this time I found an extremly fun close-range ranged spec for Outlander. I usually play melee characters in every game. Torchlight 2 Outlander Shotgonne Build Guide by Krummer